Over the last years I have thought several times about creating a 2nd Edition of Warrior, Rogue & Mage. No game is perfect and WR&M is no exception. The combat rules need fixing, some talents don’t work as intended, several of the monsters in the bestiary need to be looked at. Most people don’t seem to mind, but I look at the Wyrm System and see its flaws in every little detail. I guess it’s true that the worst critics of any game designers are themselves.
Fixing some of the issues would probably be doable, but whenever I start working on WR&M I get the urge to change more than just the problematic parts. Perhaps a new dice mechanics would be fun! Why not make weapon damages static? Let’s remodel the whole magic system! I guess it’s a sign of what I call game designer ADD. I just can’t help myself, I just have to mess with my own designs.
Recently I released the WR&M SRD under the very open Creative Commons Attribution license. So WR&M is now basically in the hands of the community. I am confident that they’ll treat “my baby” with respect. In a way that helps me not to turn all George Lucas on it and totally mess it up in the long run.
A new edition of WR&M would probably be very different to the game you all know, just because I like to come up with new solutions to old problems just for the heck of it. The same thing happened when I started working on WR&M Pocket Edition. At first I tried to simplify the rules even more, so that I could fit it into Pocketmod format. But then I read about dice-less RPGs and decided it would be cool to make it dice-less as well. What I finally came up with might have worked as a system, but it just didn’t feel WR&M anymore.
Long story short, the reason why there won’t be a 2nd Edition of WR&M is that I just can’t help myself changing the game beyond recongnition. So instead of doing that I should just take the elements I like and create something new with them. WR&M is better off in the hands of its fans. I don’t want to become the George Lucas of the RPG industry.